Config
Fichier de configuration par default. n'oubliez pas de bien configurer les options pour une meilleur expérience
Config = {}
-- All grade used to generate the job if not exist
Config.jobGrades = {
['0'] = {
name = 'Recrut',
payment = 50
},
['1'] = {
name = 'Employer',
payment = 75
},
['2'] = {
name = 'Supervisor',
payment = 100
},
['3'] = {
name = 'Gérant',
isboss = true,
payment = 150
},
}
-- List of all building to create
Config.Buildings = {
['pawnshop'] = {
isJob = true,
blipSprite = 618,
label = "Davis Pawnshop",
-- coord of the current building
coords = vector4(447.0542, -1471.9764, 29.2923, 299.0680),
-- music player from mx-audioplayer
djBooth = vector3(449.5959, -1462.5460, 29.2922),
-- list of all crafting bench created for qs-inventory
craftingBench = {
vector3(448.1887, -1481.8510, 29.2923)
},
-- liste of all storage
storage = {
vector3(455.0377, -1471.8047, 29.2922), -- backstore
vector3(452.3395, -1470.3064, 29.2878), -- frontdesk
}
},
['families'] = {
isGang = true,
blipSprite = false,
label = "Families Crew",
-- coord of the current building
coords = vector4(-157.0055, -1616.0131, 33.6494, 235.6038),
-- music player from mx-audioplayer
djBooth = vector3(-153.7729, -1615.9805, 33.6494),
-- list of all crafting bench created for qs-inventory
craftingBench = {},
-- liste of all storage
storage = {
vector3(-157.0675, -1609.8997, 33.6494), -- Beer storage
vector3(-162.9366, -1613.0565, 33.6494), -- Gang storage
}
},
}
-- List of all receipes available for each building
Config.Receipes = {
['weapon_pistol'] = {
time = 30000,
building = 'families',
items = {
['iron'] = 1,
['steel'] = 5,
['metalscrap'] = 1
}
},
['weed_brick'] = {
time = 30000,
building = 'families',
items = {
['weed_purplehaze'] = 128,
}
},
['bandage'] = {
time = 10000,
isGlobal = true,
items = {
['tissue'] = 2,
['painkiller'] = 2,
}
},
['ifaks'] = {
time = 35000,
isGlobal = true,
items = {
['bandage'] = 2,
['firstaid'] = 1,
['painkiller'] = 2,
}
},
}Mis à jour